MILES THOROGOOD
Thorogood, M. and Fan, J. and Pasquier, P. (2019). A Framework for Computer-Assisted Sound Design Systems Supported by Modelling Affective and Perceptual Properties of Soundscapes. Journal of New Music Research. (in press)
Thorogood, M., Fan, J., and Pasquier, P. (2016). Soundscape Audio Signal Classification and Segmentation Using Listeners Perception of Background and Foreground Sound. Journal of the Audio Engineering Society. Special Issue Intelligent Audio Processing, Semantics, and Interaction. 64:7/8 pp. 484-492; July 2016.
Fan, J., Thorogood, M., Riecke, B., and Pasquier, P. (2016) Automatic Recognition of Eventfulness and Pleasantness of Soundscape. Journal of the Audio Engineering Society. Special Issue Intelligent Audio Processing, Semantics, and Interaction. 64:9 pp. 646-653; September 2016.
Eigenfeldt, A., Thorogood, M., Bizzochi, J., and Pasquier, P. (2014). MediaScape:Towards a Video, Music, and Sound Metacreation. Journal of Science and Technology of the Arts 6:1 (2014): 61 - 71.
Mueller, F, Gunnar, S., Thorogood, M., Wulf, V., and O'Brien, S. (2007). Sports over a Distance. Personal and Ubiquitous Computing, 11:8 pp. 633-645.
Thorogood, M. (2021). Developing a Sound Design Creative A.i. Methodology. Doing Research in Sound Design. Routledge.
Thorogood, M. (2019). Soundscape Online Databases State of the Art and Challenges. Foundations in Sound Design, Routledge..
Thorogood, M. (2019). Soundscape Generation Systems. Foundations in Sound Design, Routledge.
Thorogood, M., Dulic, A. (2020). Aeon Performance System for Visual Music. In Proceedings of the 2020 International Symposium of Electronic Art. Montreal, Canada.
Dulic, A., Thoroood, M. (2020). Water Ways Visualization Computational Reflexivity for Sustainability Action. In Proceedings of the 2020 International Symposium of Electronic Art. Montreal, Canada.
Dulic, A. and Thorogood, M. (2019). Approaching Sustainability: Generative Art, Complexity, and Systems Thinking. Proceedings of the 2019 International Symposium of Electronic Art. Gwangju, Korea.
Fan, J., Thorogood, M. and and Pasquier, P. (2018). Quantitative Analysis of the Impact of Mixing on Perceived Emotion of Soundscape Recordings. Proceedings of the 15th Sound and Music Computing Conference. Cyprus.
Fan, J., Thorogood, M., and Pasquier, P. (2017). Emo-Soundscapes - A Dataset for Soundscape Emotion Recognition. Proceedings of the International Conference on Affective Computing and Intelligent Interaction.
Fan, J., Tatar, K., Thorogood, M., and Pasquier, P. (2017). Ranking-based Emotion Recognition for Experimental Music. Proceedings of the International Symposium on Music Information Retrieval.
Bizzocchi, J., Eigenfeldt, A., Pasquier, P., Thorogood, M. (2016). Seasons II: a case study in Ambient Video, Generative Art, and Audiovisual Experience. Electronic Literature Organization Conference. Victoria, Canada.
Thorogood, M. (2016). slideDeck.js: A Platform for Generating Accessible and Interactive Web-Based Course Content. ACM 21st Western Canadian Conference on Computing Education. Kamloops, Canada. 2016. 5-pages.
Bizzocchi, J., Eigenfeldt, A., Thorogood, M., Bizzocchi, J. (2015). Generating Affect: Applying Valence and Arousal values to a unified video, music, and sound generation system. Generative Art Conference, Vienna. pp. 308-318.
Thorogood, M., Fan, J., and Pasquier, P. (2015). Bf- classifier: Background/foreground classification and segmentation of soundscape recordings. In Proceedings of the 10th Audio Mostly. Article No. 32, 6-pages.
Fan, J., Thorogood, M., and Pasquier, P. (2015). Impress: Automatic recognition of eventfulness and pleasantness of soundscape. In Proceedings of the 10th Audio Mostly. 2015, Article No. 15, 6-pages.
Eigenfeldt, A., Thorogood, M., Bizzocchi, J., Pasquier, P., Calvert, T. (2014). Video, Music, And Sound Metacreation. xCoAx, Porto, Portugal. 321-333.
Thorogood, M., Pasquier, P. (2013). Impress: A Machine Learning Approach to Soundscape Affect Classification in a Music Performance Environment. NIME, Korea. 256-260.
Thorogood, M., Pasquier, P. (2013). Computationally Generated Soundscapes with Audio Metaphor, International Conference on Computational Creativity. Sydney, Australia. 1-7.
Thorogood, M., Pasquier, P., Eigenfeldt, A. (2012). Audio Metaphor: Audio Information Retrieval IN[A]MOMENT. Sound and Music Computing, Denmark. pp. 372-378.
Thorogood, M. (2007). Chatter and Listening: A Wireless Multi-node Sound Sculpture, Proceedings of Australian Computer Music Conference. 87-93. 2007. (Honors work, ntl, Oral).
Mueller, F., OʼBrien, S., Thorogood, M. (2007). Jogging over a Distance. Interactivity CHI ʼ07. 525-526.
Mueller, F., OʼBrien, S. & Thorogood, M. (2007). Jogging over a Distance: Supporting a "Jogging Together" Experience Although Being Apart. CHI ʼ07. San Jose, USA. ACM, 2579 – 2584.
Thorogood, M. (2006). Algorithm Gadget. Australian Computer Music Conference.
Angel, J., Hall, K., Sam, M., Thorogood, M., Parrott, L., Wagner, J., Armstrong, J., Dulic, A. (2018). Water Ways Design Inquiry - Engaging in Ecological Restoration through Creative Collaboration. Restoration for Resilience: Ecological Restoration in the 21st Century Conference. Hosted by the Society for Ecological Restoration, Western Canada. Burnaby, BC. (Poster)
Wandrscape. with Aleksandra Dulic. Locative media app. (https://digitalmedia.ok.ubc.ca/wandrscape/). Kelowna.
Naramata Archive Explorer. (https://digitalmedia.ok.ubc.ca/naramata) Naramata 2018.
Journey of a Pod. with Aleksandra Dulic (Artist).– A/V set. Crossing Borders, Lethbridge.
Aeon. with Aleksandra Dulic (Artist) and Emerald Holt. Patterns. RCA, Kelowna.
Aeon. with Aleksandra Dulic (Artist). Vernon Art Gallery, Vernon.
The Doof Party Disco. A/V performance. Living Things Festival, Kelowna.
Aeon. with Aleksandra Dulic (Artist)- A/V set. Living Things Festival, Kelowna.
Between Spaces in Open Worlds. Interactive installation. The Games We Play, Black Kelowna Art Gallery.
Mr. Squiggle. A/V set, 2nd Annual Pony Show, Black Box Theatre, Keolwna.
Coherence. Living Things Festival, Kelowna.
Blaster. Guerilla lazer graffiti. Living Things Festival, Kelowna.
Piece for Lazer and Saxaphone. with Darren Williams. Interactive Lazer/audio. Living Things Festival, Kelowna.
Seasons. with Jianyu Fan, Philippe Pasquier. Venues: Electronic Litrature Organization Conference 2016, UVic, Generative Art 2015, Venice, ISEA 2015, Vancouver.
Recreation: Charleston Park. Networked sound sculpture. Venue: ISEA 2015.
Experience Spheres. with Tangible Interaction. Light and sound installation. Venue: Push Festival, Vancouver Art Gallery. 2014
Mediascapes. with Jim Bizzochi Arne Eigenfeldt Philippe Pasquier. Venues: Lumen Prize, online, Expressive 2014, Vancouver. First performance date: Jun, 2014.
Recreation: Minora Park. Networked sound sculpture. Venue: Kontinent Digital Media Festival, Richmond.
Sound Posts. with Ruth Beer. Interactive sound sculpture. Fraser River Discovery Centre. 2013
Audio Metaphor. Venues: ISEA 2013, VIVO, Vancouver, Electronic Litrature Organization Conference, UVIC. First performance date: Jun, 2013.
Chatter and Listening for three or more bird boxes. Networked sound sculpture. Venue: Tatlow Park, Vancouver.
In[a]Moment. with Chao Feng, Winnie Chung, Jackie Ho, Carol Tu. Computer vision generative art dance performance. SFU Woodwards Studio D, Vancouver. 2011
Imaging Vancouver. Interactive live video . Venue: Connecting the Dots, Vancouver.
Kinetic Floating Pixels. with Shaun Mavronicolas. Light sculpture. Venue: Illuminate Yaletown.
Composing You. with Judy Cheung and City of Victoria. Locative media app and interactive installation. Venue: Beacon Hill Park, Victoria.
Life Lights. with Morgan Rauscher. Interactive lighting installation. New Westminster Public Market.
Mesosphere. with Maia Love, Darcy McMurray, Faye Mallett. Computer vision dance performance. Connecting the Dots, Vancouver
Disrupting Currents. with Judy Cheung and Ruth Beer, Kit Graur. Interactive multimedia installation. Venues: VIVO, Vancouver.
Kingsway Luminaires. with David McWilliam. Generative public art/lighting. Kingsway Vancouver.
Break Apart. with Tangible Interaction. Interactive multitouch cubes. Vancouver Winter Olympics.