Push ‘N’ Pull

In a team of two, each participant stood at separated controller station connected over a network to collaboratively complete a task

Exertion Interface, graphics, sound
Exhibited: CSIRO, ICT Conference

. Each controller station contained a force sensor, a video camera, and a monitor providing a high quality video conference with the other player. The task was to control a shared virtual object to chase down particles before time ran out. These particles were impossible to catch if only one player was present, encouraging the cooperation and communication of both parties to complete the task.